![]() Making a good ARPG feels like it is both easier and harder than we might think from the outside. In the process, it gained a PC open beta and cross-play, and now, with the released product on virtual shelves, we can discuss it openly. The game has conspicuous roots, being a title largely made by NetEase with Blizzard collaborating, down to the use of NetEase tools and technology that have been spruced up to feel “Diablo-like.” The game has been a long time coming, with nearly 4 years passing from that initial reveal (and one of the only times the game has had any major coverage) until it launched earlier this month. The game’s announcement, as the marquee announcement at Blizzcon 2018, lives in infamy. ![]() ![]() Diablo Immortal is an albatross around the metaphorical neck of Blizzard Entertainment. ![]()
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